ZEEL receives shareholder nod to raise Rs 2000 crore via issuance of securities

The market regulator has highlighted that the allegations in the July 2022 show-cause notice will be subsumed with the findings of the further investigation carried out by SEBI.

On July 11, Zee Entertainment had informed the bourses that its board of directors will meet on July 16 to discuss fundraising options. These options include private placements, Qualified Institutional Placements (QIP), and preferential issues.

GCPL looks at gaming and esports IPs for advertising opportunities: EXCLUSIVE

During the launch of India’s first indigenous mosquito repellent molecule, Renofluthrin based product - GoodKnight Vaporizer, Ashwin Moorthy, Chief Marketing Officer of GCPL, spoke to Storyboard18 about the brand's plan to invest in gaming and esports as a segment and GCPL’s marketing and advertising strategy for recently acquired RCCL products.

Ashwin Moorthy, Chief Marketing Officer of GCPL, spoke to Storyboard18 about the brand’s plan to invest in gaming and esports as a segment and GCPL’s marketing and advertising strategy for recently acquired RCCL products.

Saudi Arabia to host first ever Olympic Esports Games in 2025

Indian esports industry stands to gain significantly from this development. Following a bronze medal win in DOTA 2 at the 2022 Commonwealth Games in Birmingham and competing in five titles at the 2022 Asian Games in Hangzhou.

Last year, Saudi Arabia launched an annual Esports World Cup, with the first edition currently taking place in Riyadh from July 3 to August 25.

Nikon India sticks to imports amid growth, aims to cross Rs 1000 crore revenue mark

Nikon India recently expanded its mirrorless camera range with the launch of the latest Z6III full-frame mirrorless camera in India.

According to a Mordor Intelligence report, the global digital camera market size is estimated at USD 5.39 billion in 2024 and is expected to reach USD 6.83 billion by 2029, growing at a CAGR of 4.85% during the forecast period (2024-2029).

Indian gaming industry awaits tax exemptions, SEZ in upcoming budget

Union Finance Minister Nirmala Sitharaman will be presenting the Budget on July 23, Tuesday

Recently, a consortium of 70 Indian gaming companies wrote to the PMO and I&B Ministry suggesting a reduction of GST on video games to a 12 percent bracket to promote sustainability and better cash flow for game companies, as well as exemptions on import/customs duties, IGST, and any cess for proprietary hardware development kits used for testing and developing video games.

Cheating scandal hits Philips OneBlade BGMI Cup, Nodwin bans three teams

Recently, Nodwin Gaming disqualified and banned three teams from the Philips OneBlade Battleground Mobile India Cup 2024 for cheating by using unauthorized and unethical methods during the official esports tournament.

CS Esports, Falcon Esports, and RK Esports were banned for using third-party software in their initial five matches. Interestingly, they were among the top four teams in the overall standings after Day 1.

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Indian esports ecosystem slows down. Who is to blame?

India's gaming industry is second-largest after China with the community comprising 500 million gamers

In India, the esports ecosystem revolves around two major game titles, Krafton’s Battleground Mobile India (BGMI) and Riot Games’ first-person shooter (FPS) game Valorant. Valve’s Counter-Strike 2 has yet to make a significant impact.

Indian gaming consortium writes to PMO, I&B Ministry seeking tax relief and clear classification

The representation letter to the Prime Minister’s Office and to the office of the Minister of Information and Broadcasting (MIB) was signed by 70 companies from the Indian video games and esports industry.

The consortium has made 10 suggestions to the newly formed government which includes reducing the GST on video games to a 12% bracket to promote sustainability and better cash flow for game companies, exempt import/customs duties, IGST, and any cess for proprietary hardware development kits used for testing and developing video games.