Maharashtra joins regulatory wave, eyes licensing system for online gaming

Maharashtra’s bold move also shines a light on a deeper structural issue: India’s fragmented regulatory ecosystem. Multiple states are now looking to regulate online gaming industry including Tamil Nadu and Karnataka.

Through this policy, Maharashtra government is aiming for two-pronged goal: protect consumers from fraud and deception, while simultaneously legitimizing a booming sector through legal and economic channels.

Tamil Nadu’s regulatory model not a fit for Karnataka, RMG stakeholders tell govt

Recently, Karnataka’s Minister for Information Technology and Biotechnology, Priyank Kharge, commented, “Illegal online gaming must be brought under control.

Special attention was given to why Tamil Nadu’s regulatory approach may not be suitable for Karnataka’s specific context, particularly given that betting and gambling fall under the State List of legislative authority.

SC to hear ₹2.5 lakh crore online gaming tax case on May 5

On Tuesday, Solicitor General N. Venkatraman and senior counsels representing the gaming firms appeared before the bench comprising Justices JB Pardiwala and R. Mahadevan.

Apex court’s verdict will not only decide the fate of India’s online gaming industry but also set a critical precedent for how digital innovation is taxed and regulated in the country.

Gameskraft invests Rs 21.7 crores in social gaming and live streaming platform Eloelo

As per shareholding data post-investment, Play Ventures will hold 3.38%, Countryside Ventures 4.46%, Gameskraft Technologies 2.12%, and Kalaari Capital 6.35% of the company.

Play Ventures is contributing the largest chunk with Rs 34.7 crore, followed by Gameskraft Technologies with Rs 21.7 crore, Kalaari Capital (Rs 13 crore) and WestBridge Capital (Rs 8.7 crore).

India’s gaming industry set to reach $4.5 billion by 2025, reveals AIGDF survey

The survey highlights a shift beyond metro cities, with Tier-2 cities like Ahmedabad, Kochi, Surat, and Rajkot becoming new hubs for game development due to cost efficiency and growing talent pools.

The global video gaming market, currently valued at $199.74 billion in 2022, is projected to grow to $307.19 billion by 2029, at a 6.3% CAGR.

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Aadhaar Authentication impossible, gaming companies tell Madras High Court

Several online gaming companies have already begun implementing TNOGA’s regulations as of March 26. The state government had previously extended the deadline for compliance by six weeks, allowing companies additional time to adjust their operations.

The court questioned whether the regulations could genuinely be deemed arbitrary or excessive, especially considering the potential harm caused by real-money gaming.

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