Sony restructures leadership of games business; PlayStation gets Hideaki Nishino and Hermen Hulst as new CEOs

Effective June 1, 2024, Hideaki Nishino will be appointed CEO of SIE’s Platform Business Group, and Hermen Hulst will be appointed CEO of SIE’s Studio Business Group. Hiroki Totoki, who has been serving as interim CEO of SIE, will serve as Chairman of SIE in addition to his role as President, COO and CFO of Sony Group Corporation. Nishino and Hulst will report to Totoki and intend to collaborate closely to strengthen each core business while maximizing synergies at SIE. (From left to right: Hermen Hulst (Gamesindustry.biz) and Hideaki Nishino (PlayStation.blog))

New leadership structure formed at Sony Interactive Entertainment. Hideaki Nishino appointed CEO, Platform Business Group; Hermen Hulst appointed CEO, Studio Business Group.

Pravis acquires a stake in StreamO, an ad-tech gaming platform

Established in 2019 by IITians Anurag Kedia and Gagandeep Makker, Pilgrim is one of the fastest-growing Beauty and Personal Care brands that offers 100+ SKUs across facecare, haircare & skincare products, makeup, and fragrances. The brand’s diverse selection of beauty products is made with ingredients sourced from various parts of the world, all of which are approved by PETA and the FDA, highlighted the company. (Image source: Claudio Schwarz via Unsplash)

This venture is set to explore the substantial business potential of the rapidly growing gaming sector, particularly in engaging the GenZ demographic.

Forge new pacts: How community building and micro-communities drive growth in gaming

By nurturing a thriving micro-community, brands tap into the power of the network effect. As the community grows and thrives, it attracts even more members, further amplifying brand awareness and engagement, says Ishank Gupta, Elder Member Council, Kratos Gaming Network.

Gamers play as multiple characters in diverse stories. They are heroes of countless worlds. Now imagine if, as a brand, you could speak to every single one of those heroes, writes Ishank Gupta, Elder Member Council, Kratos Gaming Network.

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Booming gaming industry: Building a career in gaming

music industry, writes Nauman Mulla, Co-Founder & COO, STAN.

India has an advantage over other countries in terms of talent involved in gaming and is also well-equipped with the technological know-how, writes Nauman Mulla, Co-Founder & COO, STAN.

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S8UL partners with KRAFTON to launch multiplayer game Bullet Echo India

S8UL, an Esports organization has partnered with KRAFTON, the creators of the popular battle royale game - Battlegrounds Mobile India (BGMI), for the official launch of their latest game, Bullet Echo India.

Bullet Echo India is a multiplayer PvP tactical top-down shooter game, that invites players to form teams, devise strategies, and engage in adrenaline-fueled battles to emerge as the last team standing, similar to a battle royale.

International Creators Day: Payal Gaming on the scarcity of female role models in gaming industry

To fellow young women starting their creative journeys, stay courageous and resilient. With dedication and persistence, you can turn your dreams into realities, says Payal Dhare.

“I aim to address the scarcity of female role models in the gaming industry and inspire young girls to pursue their dreams of a full-time career in gaming and content creation,” says Payal Gaming aka Payal Dhare.

Can India’s online gaming sector can realize potential with policy support?

In addition to the basic rate of 30 percent, a health and education cess at the rate of 4 percent of the amount of tax is levied. Thus the effective tax rate on lottery winnings comes up to 31.2 percent. (Image sourced via Unsplash)

The nation can identify and nurture individuals by introducing separate scholarship programs for skills that feed into the gaming ecosystem – designers, developers, cybersecurity specialists, among others.

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Online gaming contributes to 3.7 percent of global greenhouse gas emissions: Report

Indian studios and large developers would do well to start measuring their own carbon footprints, while simultaneously funding products, projects and initiatives that help the environment. (Image source: Unsplash)

At the global level, agencies like the United Nations (UN) are leveraging the dynamic game community for initiatives like “Playing for the Planet Alliance”.

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