Indian gaming industry seeks clear regulations in new National Broadcast Policy as stakeholders highlight user safety and growth concerns in TRAI open house.
Tag: gaming
Sony restructures leadership of games business; PlayStation gets Hideaki Nishino and Hermen Hulst as new CEOs
New leadership structure formed at Sony Interactive Entertainment. Hideaki Nishino appointed CEO, Platform Business Group; Hermen Hulst appointed CEO, Studio Business Group.
Pravis acquires a stake in StreamO, an ad-tech gaming platform
This venture is set to explore the substantial business potential of the rapidly growing gaming sector, particularly in engaging the GenZ demographic.
Forge new pacts: How community building and micro-communities drive growth in gaming
Gamers play as multiple characters in diverse stories. They are heroes of countless worlds. Now imagine if, as a brand, you could speak to every single one of those heroes, writes Ishank Gupta, Elder Member Council, Kratos Gaming Network.
Booming gaming industry: Building a career in gaming
India has an advantage over other countries in terms of talent involved in gaming and is also well-equipped with the technological know-how, writes Nauman Mulla, Co-Founder & COO, STAN.
S8UL partners with KRAFTON to launch multiplayer game Bullet Echo India
Bullet Echo India is a multiplayer PvP tactical top-down shooter game, that invites players to form teams, devise strategies, and engage in adrenaline-fueled battles to emerge as the last team standing, similar to a battle royale.
International Creators Day: Payal Gaming on the scarcity of female role models in gaming industry
“I aim to address the scarcity of female role models in the gaming industry and inspire young girls to pursue their dreams of a full-time career in gaming and content creation,” says Payal Gaming aka Payal Dhare.
Can India’s online gaming sector can realize potential with policy support?
The nation can identify and nurture individuals by introducing separate scholarship programs for skills that feed into the gaming ecosystem – designers, developers, cybersecurity specialists, among others.
Online gaming contributes to 3.7 percent of global greenhouse gas emissions: Report
At the global level, agencies like the United Nations (UN) are leveraging the dynamic game community for initiatives like “Playing for the Planet Alliance”.
Online gaming market ripe for innovation, fueled by youth and mobile gaming, says Siddharth Patel of CVC Capital Partners
The annual revenue for gaming is projected to reach $6 billion by 2028, as per a report.