National Law University Delhi, in collaboration with the E-Gaming Federation, is engaging with industry stakeholders to prepare their recommendations that is expected to be submitted to MeitY post the Lok Sabha elections.
Tag: gaming
WinZO collaborates with Carry Minati for Bharat Tech Triumph initiative
WinZO had launched the ‘Bharat Tech Triumph’ initiative to enhance the global export of culturally relevant games and related technology originated in Bharat.
MIB advisory urges celebs and influencers to abstain from promoting offshore online betting and gambling on social media
Failure to comply may lead to proceedings under the provisions of Consumer Protection Act, 2019, removal/disabling of social media posts/accounts where such promotional content/advertisements/endorsements are being published, and penal action under the applicable statutes.
My11Circle becomes the official partner for IPL outbidding Dream11
Dream11 had reportedly submitted a bid of Rs 515 crore for five seasons, whereas, My11Circle’s bid amounted to Rs 625 crore.
Digital content enabler UniPin joins as Krafton’s distribution partner
UniPin will empower BGMI players to conveniently top up their in-game currency UC (Unknown Cash) and enhance the overall gaming experience.
Microsoft-backed LinkedIn to introduce gaming on the platform
LinkedIn’s annual advertising revenue increased to nearly $4 billion in 2023. The introduction of gaming experiences is to help the platform boost engagement and excitement.
43 percent of real-money gamers from non-metros: Meta report
The study also highlighted reels, video ads on Meta and influencers as top drivers for gamers to discover and purchase new games.
Krafton signs MoU with the Govt of Gujarat and TransStadia Technologies
This collaboration is set to stimulate the technology, gaming, and esports ecosystem in Gujarat.
Nazara Technologies earmarks Rs 830 cr for global expansion; eyeing mergers, acquisitions in adtech, gaming, esports
Nazara Technologies is identifying opportunities within gaming, esports and adtech with a focus on established gaming IPs/studios and also those advancing in cutting-edge technologies like web3, Virtual Reality, and AI.
AnyMind’s Otohiko Kozutsumi and Rubeena Singh on gaming, influencer marketing and more
In India, there are around 400 million users, ranging from 350 to 400 million and they’re all playing casual games.