DPIIT and WinZO launch Center of Excellence to nurture gaming startups

The Department for Promotion of Industry and Internal Trade (DPIIT) has entered into a strategic partnership with WinZO for a two-year Memorandum of Understanding (MoU) to accelerate the growth of India’s interactive entertainment sector by fostering innovation, creating skilled talent, and scaling startups to compete on a global stage

India’s interactive entertainment sector is projected to grow to $60 billion by 2034, creating over 2 million jobs.

No further consultations: TN online gaming authority set to enforce strict rules for RMG industry

Senior Counsel C Aryama Sundaram, representing the petitioners in earlier hearings, asserted that the Tamil Nadu government lacks jurisdiction to legislate in this domain.

Storyboard18 was the first to report that N. Muruganandam, Chief Secretary of the Tamil Nadu government, had hinted at regulating certain games, citing concerns over the growing addiction to online gaming among children and its harmful effects.

Leveling up: India’s ambitious gaming incubator plans

As per shareholding data post-investment, Play Ventures will hold 3.38%, Countryside Ventures 4.46%, Gameskraft Technologies 2.12%, and Kalaari Capital 6.35% of the company.

In 2023, the global gaming industry generated an estimated $188 billion in revenue.

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Union Govt has not worked even handedly with states on gaming sector: TN IT Minister

Tamil Nadu was the first state to actually pass a bill banning real money gaming. (In picture: IT Minister of Tamil Nadu, Dr. Palanivel Thiagarajan)

During an event in Hyderabad, IT Minister of Tamil Nadu, Dr. Palanivel Thiagarajan told Storyboard18 that gaming-specific policies and decisions should be apolitical. He also shared of working on the modified policy for real money gaming ban.

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